Solitaire games

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How to play Klondike Solitaire

Klondike is the classic solitaire most people first played on a computer, and the game at the top of this page. Your goal is to move all 52 cards onto four foundation piles, one for each suit, in order from Ace to King.

The goal

Build four foundations, one per suit, each from Ace up to King. To get there you sort the cards in seven columns and turn over the cards hidden in them. You win the moment the last King goes up.

Setting up

A new game of Klondike Solitaire. At the top left are the face-down stock and the empty waste, and at the top right four empty foundation places. Below are seven columns holding one to seven cards, with only the top card of each column face up.
A new game. 1 The stock, 24 cards face down. 2 The waste, empty until you turn cards over. 3 Four foundations, empty at the start. 4 Seven columns, called the tableau.

How to play, step by step

  1. Send Aces up. An Ace can go to any empty foundation. Then build that suit up in order: 2, 3, 4 and so on to the King.
  2. Build down in alternating colors. In the columns, a card goes on one rank higher of the other color. A red 6 goes on a black 7, and a black 6 on a red 7.
Two allowed moves marked with arrows. Arrow 1 takes the 6 of hearts from its column onto the 7 of clubs. Arrow 2 takes the Ace of diamonds from the top of a column up to an empty foundation.
1 The red 6 of hearts goes on the black 7 of clubs. 2 The Ace of diamonds goes up to an empty foundation, where the 2 of diamonds can follow it.
  1. Move runs as one. Face-up cards in order, like a black 9, red 8 and black 7, move together. The first card of the run has to fit where it lands.
  2. Turn over hidden cards. When the last face-up card leaves a face-down card, that card turns over and can be played.
An allowed move: a run of three face-up cards, the 9 of clubs, 8 of hearts and 7 of spades, is circled and an arrow takes it onto the 10 of diamonds at the bottom of another column.
The run of 9 of clubs, 8 of hearts and 7 of spades moves in one go onto the red 10 of diamonds. The face-down card it leaves behind turns over.
  1. Fill empty columns with Kings. Only a King, or a run that starts with a King, can go into an empty column.
An allowed move: the King of hearts, with the Queen of spades and Jack of diamonds on it, is circled, and an arrow takes the three cards into an empty column marked with a tick.
The King of hearts fills the empty column and takes its Queen and Jack along.
  1. Use the stock when you're stuck. Tap the stock to turn cards onto the waste: one at a time in Draw 1, three in Draw 3. The top waste card can go to a column or a foundation.
  2. Go round again. When the stock is empty, tap it to turn the waste back over. You can go through the stock as many times as you like.
  3. Take a card back if you need it. The top card of a foundation can come back down to a column, though it costs points.

Common mistakes

A red arrow with a cross shows the 8 of hearts going onto the 9 of diamonds, which is not allowed. A yellow arrow with a tick shows it going onto the 9 of clubs, which is allowed.
✗ Not allowed The red 8 of hearts can't go on the red 9 of diamonds: colors have to alternate. ✓ Allowed The black 9 of clubs takes it.
An empty column between a Queen of clubs and a King of diamonds. A red arrow from the Queen, crossed out, shows it can't go there. A yellow arrow from the King, with a tick, shows it can.
✗ Not allowed A Queen can't fill an empty column. ✓ Allowed The King of diamonds can.

Two more moves the rules don't allow: putting a card on a foundation of another suit (the 2 of hearts only goes on the Ace of hearts), and in Draw 3, playing one of the cards under the top card of the waste.

How you win

The game is won when all 52 cards are on the foundations, four piles from Ace to King. Once the stock and waste are empty and every card in the columns is face up, nothing can go wrong: tap Finish and the cards go up by themselves. If you run out of useful moves, the game tells you, and you can undo some moves or deal again.

Draw 1 or Draw 3

Both modes deal the same table and follow the same rules. Only the stock works differently.

Draw 3: three cards fanned on the waste. The top card, the 3 of diamonds, is circled and an arrow takes it onto the 4 of spades; the 9 of hearts and 5 of clubs under it are shaded.
In Draw 3 only the top card of the waste plays: the 3 of diamonds goes on the black 4 of spades. The shaded 9 of hearts and 5 of clubs wait their turn.

Because cards stay stuck behind others, Draw 3 is the harder game, and the traditional one. Draw 1 is the better place to learn. To switch, tap New and pick a mode.

Controls

Scoring

MovePoints
Waste card to a column+5
Waste card to a foundation+10
Column card to a foundation+10
Turning over a face-down card+5
Foundation card back to a column−15
Turning the waste back over (Draw 1 only)−100

Your score never goes below zero. Undo restores the score you had before the move.

Tips for winning more games

  1. Turn over face-down cards first. A move that reveals a hidden card is almost always the best move on the table.
  2. Start with the longest columns. The column on the right hides six cards. Uncovering them early gives you the most choices later.
  3. Don't empty a column without a King ready. Only a King can fill the space, so an empty column with no King to move in does nothing for you.
  4. Choose your King with care. If a red and a black King could both fill a space, pick the one whose Queen and Jack you can reach.
  5. Don't rush cards to the foundations. Aces and Twos can always go up, but a 5 or 6 left in a column can be a place to park other cards.
  6. Play the columns before the stock. The stock will still be there. A buried card in a column won't uncover itself.
  7. Use Undo to explore. Try a line of play, and if it goes nowhere, take it back. It costs nothing.

Questions

Can every game be won?

No. Some deals can't be solved however you play. Researchers at the University of St Andrews estimated that about 82% of Draw 3 deals could be won by a perfect player who could see every card. With face-down cards in the way, real win rates are lower, especially in Draw 3.

Which is harder, Draw 1 or Draw 3?

Draw 3. Turning three cards at a time leaves two of them out of reach until the top one is played, so many stock cards stay buried. In Draw 1 every stock card comes round on every pass, which is why it's the better game for learning.

Is this the same game as on the home page?

Yes. The Solitaire home page plays this same Klondike game. The two pages share your game in progress and your statistics, so you can move between them and carry on where you left off.

What happens if I close the page?

Your game is saved after every move. Open the page again in the same browser and you'll pick up where you left off.

Can I play offline?

Yes. After your first visit the game works without an internet connection. On a phone, add it to your home screen to open it like an app.

Why is it called Klondike?

Nobody knows for sure. The name is often linked to the Klondike Gold Rush of the late 1890s in Canada's Yukon, but there's no solid evidence for that. The earliest known rules are in the 1907 edition of Hoyle's Games, which calls it Seven-Card Klondike; by 1913 it was simply Klondike. It became hugely popular after a version shipped with Windows 3.0 in 1990. If you like it, try Yukon, a close cousin with no stock.